LIGHT
8Lightray Gearfried
ATK:
2800
DEF:
2200
View:
1079
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 5 or more LIGHT monsters with different names in your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a Spell/Trap Card is activated: You can banish 1 Warrior-Type monster from your Graveyard; negate the activation, and if you do, destroy it. All face-up monsters you control must be Warrior-Type to activate and to resolve this effect.
Lightray Gearfried — Power Evaluation
Final Score: 49 ± 5 · Confidence: Medium
- Intrinsic: 52 · Deck: 52 · Meta: provisional
- Primary role: Negation/Interaction · Secondary: Material body
Why it scores here
Lightray Gearfried is a specialized Spell/Trap negation piece that converts Lightsworn's natural Graveyard filling into recurring disruption. The card's strong once-per-turn negation (72/100 effect_interaction) and solid 2800 ATK body provide meaningful interaction and material utility, but its extreme summon requirement (5+ different LIGHT monsters in Graveyard) and Warrior-Type board restriction (35/100 deckbuilding_efficiency) lock it to Lightsworn and eliminate splashability. It is not a combo extender (25/100 combo_conversion) and generates no card advantage, making it a pure tech inclusion rather than a power driver.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | The summon condition requires 5+ different LIGHT monsters already in Graveyard; Lightsworn achieves this through Raiden, Charge of the Light Brigade, and native mill effects, but the barrier is insurmountable outside that archetype (verified). |
| Combo & Conversion | 25 | No combo boards record this card's presence, and the card text describes negation, not combo extension, confirming it does not extend into disruptive end-boards (verified). |
| Resource Economy | 40 | Banishing 1 Warrior from Graveyard per negation costs resources, but Lightsworn consistently mills Warriors (Garoth, Ehren, Jain per top partners), making the cost sustainable long-term (inferred). |
| Effect & Interaction | 72 | Negates Spell/Trap activations and destroys them once per turn on either player's turn, providing strong disruption with the only limitation being the Warrior-Type board requirement (verified). |
| Material Utility | 62 | As a Level 8 Warrior with 2800 ATK, the card is usable as Synchro/Xyz/Fusion material even when its effect is negated, fitting Lightsworn's Warrior pool (inferred). |
| Resilience & Flexibility | 55 | The once-per-turn negation can activate on either player's turn, providing recurring disruption; however, the Warrior-Type board requirement limits flexibility in mixed-type boards (verified). |
| Deck-Building Efficiency | 35 | The summon condition locks the card to Lightsworn and requires all face-up monsters be Warrior-Type, making it a garnet outside the archetype and imposing a flexibility cost within (verified). |
Calculation
Weight profile: Primary role: Negation/Interaction. Intrinsic ≈ 52, Deck ≈ 52, Meta = provisional. Modifiers: Self-locking summon condition and Warrior-Type board restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, no combos)
Strengths
- Persistent once-per-turn Spell/Trap negation applicable on both players' turns
- Destroys negated Spell/Trap cards, providing soft removal alongside negation
- Level 8 Warrior body is usable as material for Synchro/Xyz/Fusion summoning
- Synergizes seamlessly with Lightsworn's native Graveyard-filling mechanics (Raiden, Charge of the Light Brigade, mill effects)
- Negation is unconditional once on field; applies to all Spell/Trap activations
Weaknesses
- Extremely restrictive summon condition (5+ different LIGHT monsters in Graveyard) makes it a garnet outside Lightsworn
- Requires all face-up monsters be Warrior-Type to activate and resolve, limiting flexibility in mixed-type boards
- Only negates Spell/Trap cards; completely powerless against monster effects
- Once-per-turn limitation means it cannot answer multiple Spell/Trap chains in a single turn
- No combo extension or card advantage generation; purely defensive/interactive
- Narrow archetype lock restricts applicability to Lightsworn only, severely limiting portability
Counters / choke points
- Monster effect-heavy decks (card does not negate monster effects)
- Mixed-type decks relying on non-Warrior key cards (Warrior-Type board requirement blocks effect)
- Board-wipe strategies that remove this card before its negation is used
- Multiple consecutive Spell/Trap activations in one turn (once-per-turn limitation)
- Decks avoiding Spell/Trap chains in favor of fast monster-based plays
Best use
Spell/Trap negation tech against control-heavy matchups. Decks: Lightsworn, Lightsworn variants with Warrior-Type focus.
Evidence & gaps
- Verified: Card cannot be Normal Summoned/Set; must be Special Summoned from hand with 5+ different LIGHT monsters in Graveyard (card text); Once per turn, can negate Spell/Trap activation by banishing 1 Warrior from Graveyard and destroy the negated card (card text); All face-up monsters you control must be Warrior-Type to activate and resolve this effect (card text); Effect applies during either player's turn (card text); Appears in 3 Lightsworn decks, all running 1 copy in main deck (deck evidence); 100% of sample decks are Lightsworn archetype (3 of 3 decks, deck evidence); All top partners are Lightsworn staples or mill-enabler cards (Celestia, Gragonith, Jain, Judgment Dragon, Raiden, etc.) (deck evidence)
- Observed: Consistent inclusion in Lightsworn decks as a 1-copy main-deck tech (3/3 decks); Does not appear in any recorded combo boards (0 combo appearances); All deck partners are Lightsworn-specific cards confirming archetype specialization
- Inferred: Lightsworn naturally enables the summon condition through Raiden, Charge of the Light Brigade, and native Graveyard-milling effects; Warrior-Type board requirement is manageable in pure Lightsworn due to Garoth, Ehren, Jain, and Celestia all being Warriors; The card serves as meta-dependent Spell/Trap negation tech, strongest against control decks and Spell/Trap-heavy matchups; Once-per-turn negation provides recurring disruption but cannot answer multiple Spell/Trap activations in sequence; High ATK stat (2800) does not contribute meaningfully to the power score; interaction quality is the primary driver
- Data gaps: No combos supplied — combo conversion is text-only inference and cannot be verified by actual usage patterns No guides supplied — no published strategy context or expert analysis available No banlist token — assumed unlimited (3 copies), though no indication of ban status in any format No usage statistics (StatisticsCard) — archetype inclusion percentage inferred from only 3-deck sample with no historical trend data Very limited deck sample — all 3 decks are Lightsworn; no data on applicability or performance in other LIGHT-based archetypes (Light Magician, Swordsoul, etc.) No guide mentions — cannot cross-reference with published strategy articles or expert evaluation No metagame ranking data — card is not flagged as top card, limiting visibility into competitive performance and meta-dependency






